// Verfügbare Felder:
"resources": { "gold", "wood", "stone", "planks", "bricks", "iron", "coal", "food", "fish", "clay", "wheat", "flour", "weapons", "tools" }
"epoch": 1-4
"happiness": 0-100
"taxLevel": 0-2
"waveNumber": 0-100
"population": 0-200
"productionSpeed": 0.1-10
"enemyStrength": 0.1-10
"waveInterval": 100-9999
"research": { "betterTools", "farming", "cityPlanning", "smelting", "armor", "forestry", "warfare", "fortification", "tradeRoutes", "foodStorage" }
"buildingCosts": { "sawmill": {"w":0,"s":0,"g":0,"p":0,"b":0,"i":0} }
"buildingNames": { "sawmill": {"name":"X","desc":"Y"} }
"cheats": { "godMode", "noEnemies", "infiniteResources", "instantBuild" }